Wiki / Static dataset

Resources

Trace each resource from its source to the building or system that consumes it, then fix the first failed handoff instead of adding duplicate production.

Read the stock location

Empty at the source means extraction or farming is behind. Full at the producer and empty at the consumer means storage, range, road or hauling is behind.

14 of 14 resource and capacity entries

ResourceSourceUsed byStorage ruleCommon bottleneck
RawWaterWell and accessible water servicePopulation · FarmlandKeep supply close to homes and fieldsDistance or missing labor makes an apparently covered district run dry.
RawTimberAccessible tree stands and logging laborConstruction · Workshops · RepairsRaw-material store near the main building districtConstruction can consume the reserve faster than logging and hauling replace it.
RawStoneReachable stone extractionConstruction · Walls · RepairsConstruction store with a short road to the wall corridorLong wall routes compete with ordinary city construction deliveries.
FoodMilletSeasonal farmlandPopulation · Seasonal reserveGranary near farms but connected to housingLate planting, poor irrigation or insufficient harvest hauling.
FoodHerbsSeasonal farmlandMedicine chain · HospitalSeparate from staple food when filters allowMedicine production fails when herbs are consumed or stored beyond delivery range.
ProcessedMedicineProcessed from medical inputsHospital · Disease recoveryReserve near the hospitalA hospital with workers still fails when medicine is not delivered.
ProcessedFuelFuel-producing chainWinter livelihood · Remote logisticsSplit between housing reserve and transport demandCarts and winter consumption can drain one shared store at the same time.
ProcessedFertilizerAgricultural support chainFarmland fertility recoveryNear the farm beltRepeated planting can outrun fertility recovery even when workers are present.
RawOreReachable mineral extractionMetal processing · Military equipmentNear the first processorGlobal stock is irrelevant when the workshop cannot reach the correct input store.
ProcessedProcessed MetalOre processing workshopWeapons · Armor · Defensive equipmentBetween processor and military workshopsA full processor and empty armory indicates an output or transport handoff failure.
MilitaryWeaponsMilitary workshopConscription · Army replacementArmory or staging store near recruitmentRecruitment should wait until both stock and replenishment are stable.
MilitaryArmorMilitary workshopConscription · Defensive readinessArmory or staging storePartial equipment stock can leave a planned recruitment branch incomplete.
LogisticsTransport CartsLogistics production or allocationTrade Post · Remote routesAt the logistics hub that consumes themA configured remote route cannot move without spare carts and fuel.
LogisticsAvailable LaborPopulation not committed elsewhereFarming · Production · Hauling · MilitaryNot stored; protect it as operating capacityMoving workers into a new system can silently break food and delivery loops.

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