Configurable storage and the main handoff point between production and hauling.
- Inputs
- Stored goods
- Outputs
- Available inventory
Use whenA production district needs a nearby destination or several consumers need the same stock.
If it failsCheck accepted-item filters, free capacity, road access and hauling labor.
Logistics guideConnects remote supply and demand through configured cart routes.
- Inputs
- Local supply · Transport carts · Fuel
- Outputs
- Remote deliveries
Use whenA distant district cannot be served efficiently by ordinary short-range hauling.
If it failsCheck retained stock, remote demand, carts, fuel and both road endpoints.
Logistics guideAssigns laborers to prioritized transport work and increases load moved per trip.
- Inputs
- Laborers · Reachable goods
- Outputs
- Hauling capacity
Use whenValid routes still deliver intermittently because ordinary carriers are overloaded.
If it failsFix road, range and storage filters before adding more transport capacity.
Logistics diagnosticsGrows crops and depends on water, fertility and crop rotation.
- Inputs
- Water · Labor · Fertility
- Outputs
- Crops
Use whenThe settlement needs a repeatable food or herb supply with seasonal planning.
If it failsCheck irrigation range, assigned labor, fertility and repeated-crop penalties.
Production guideProvides drinking water and supports farmland irrigation.
- Inputs
- Labor access
- Outputs
- Water · Irrigation support
Use whenNew homes or farmland sit outside reliable water access.
If it failsCheck road access, worker availability and practical distance to homes or fields.
Beginner guideTreats sick and injured laborers when medicine is available.
- Inputs
- Medicine · Workers
- Outputs
- Treatment
Use whenInjury or disease begins removing labor from critical settlement jobs.
If it failsCheck medicine stock, workers, access and whether patients can reach the building.
Progression guideSecurityVillage Pavilion
乡亭
Ch. 7Supports law enforcement and the recruitment of catchers during unrest.
- Inputs
- Staffing
- Outputs
- Local security
Use whenLow morale is creating revolt risk that livelihood recovery alone cannot immediately contain.
If it failsTreat the underlying morale shortage as well as staffing the security response.
Progression guideDefenseWooden City Wall
木质城墙
Ch. 10A wooden wall segment that connects to matching wall pieces and supports defenses.
- Inputs
- Construction materials
- Outputs
- Defensive boundary
Use whenA supplied settlement needs an initial controlled perimeter.
If it failsWooden and rammed-earth wall segments do not form one continuous wall type.
WalkthroughDefenseRammed-Earth City Wall
夯土城墙
Ch. 10A rammed-earth wall segment for a continuous upgraded defensive boundary.
- Inputs
- Construction materials
- Outputs
- Defensive boundary
Use whenThe city needs a stronger perimeter built from matching wall connections.
If it failsUse matching wall types and inspect every junction for a real connection.
WalkthroughDefenseWall Catapult
城防投石车
Ch. 10A ranged siege defense mounted on a compatible wall position.
- Inputs
- Compatible wall · Military support
- Outputs
- Ranged defense
Use whenThe perimeter needs long-range coverage over a confirmed enemy approach.
If it failsCheck wall compatibility, placement, facing and whether the target falls inside its range.
WalkthroughDefenseWall Bed Crossbow
床弩(城防)
Ch. 10A heavy wall-mounted crossbow with directional coverage.
- Inputs
- Compatible wall · Military support
- Outputs
- Heavy ranged defense
Use whenA narrow approach or gate corridor needs focused fire.
If it failsRotate its facing and verify the expected approach lies inside the firing arc.
WalkthroughBasic shelter that satisfies the early housing need.
- Inputs
- Construction materials
- Outputs
- Housing capacity
Use whenThe opening population needs compact housing near water, food and work.
If it failsEmpty or unhappy tents usually indicate service, access or citywide supply problems.
Housing guideHousingRetainer Housing
门客住房
Ch. 11Dedicated accommodation required to maintain retainer satisfaction.
- Inputs
- Construction materials · Livelihood access
- Outputs
- Retainer housing
Use whenRecruiting retainers after the core settlement can support their needs.
If it failsCheck capacity and livelihood access before treating dissatisfaction as a policy problem.
Retainers and secretsThe authority center for nobility progression, retainer recruitment and diplomacy.
- Inputs
- Upgrade items · Deliveries
- Outputs
- Administration access
Use whenThe settlement is stable enough to begin administration and retainer systems.
If it failsCheck delivery access and required progression items before assuming the unlock is broken.
Progression guideConnects buildings and controls the practical speed and shape of repeated movement.
- Inputs
- Construction labor
- Outputs
- Access · Movement speed
Use whenEvery district needs a short connected route before extra production or workers can help.
If it failsInspect the entire connection, especially endpoints, sharp curves and disconnected entrances.
Logistics guide