Guides / Updated 2026-08-13
Early Access Walkthrough
A task-first route through building, production, policy and defense.
Treat the current Early Access campaign as four connected phases: stabilize the settlement, close one production chain, develop policy and retainers, then prepare a supplied defense.

Route
Do this in order
- 1
Finish the basic livelihood loop: water, housing, food and storage.
- 2
Produce one useful processed good from extraction through delivery.
- 3
Recruit and assign retainers only where their role supports your current bottleneck.
- 4
Build military supply before troops, then add walls and defensive engines around real approach routes.
- 5
Review seasonal stocks before every large expansion or campaign.
If it does not work
When progress stalls, return to the oldest broken dependency. A missing carrier or full output store can stop an entire chain even when every building looks staffed.
Completion signal
The city survives a seasonal cycle, maintains a production surplus and can supply its first defensive force.
Next moves